Poptropica, a virtual world for kids to travel, play games, compete in head-to-head competition, and communicate safely. Kids can also read books, comics, and see movie clips while they play. The carnie will give you a cup for winning the game. Once you have the cup, run to the right until you get to the Test Your Strength game. The game is broken and you need something bouncy to fix it. Go back to the left until you get to the Duck Game. You need to jump up above the duck game to find the Weight Guessing Game.
Monster Carnival
In the dead of night, a caravan rumbles into town. The traveling carnival has returned! But this is no day at the park. Behind the lights and the laughter, the carnival harbors a dark secret. Buy a ticket if you dare, but beware — once you enter, you may never be able to escape the Monster Carnival!
This is Poptropica's own, high-quality guide of this long-awaited island. Enjoy!
This is Poptropica's own, high-quality guide of this long-awaited island. Enjoy!
Full Video Walkthrough
Scroll down for the written version. I apologize, with all the power of apology in my heart, that there is no sound on this video. Believe me, I tried, but my computer wouldn't let me record the awesome soundtrack. No matter, it's less distracting now, and of course you can still play the game :)
Poptropica Cheats for Monster Carnival Island
Duck Life
The newspaper you can collect fromthe woman next to the blimp.
Looks like a fairly normal, well-adjusted town... but looks can be deceiving. Talking to the locals, you'll find that there's a grannd carnival that's returning to the town after a while. Judging from the economy -- an apothecary, a repair shop, and an ice cream place -- I think the carnival is good excitement. Anyway, go left and enter the Apothecary. Talk to the pharmacist and he'll describe his profession (using way too many words), then give you a formula for... salt. Oh well. Exit the store.
Run all the way right and talk to the boy (by the way, 'carnie' means 'someone who performs in a carnival'). Then follow him right. Talk to the guy by the duck game; you must find a hose now. Then continue and talk to the lady at the fried dough stand. Take the formula she gives you to the Apothecary. Go to the top left and click on the gray machine. You need some ingredients for your formula. Pick up the bottles of hydrochloric acid and sodium hydroxide from the top left shelf, then click on the machine.
Challenge: Look up all of the chemicalRun all the way right and talk to the boy (by the way, 'carnie' means 'someone who performs in a carnival'). Then follow him right. Talk to the guy by the duck game; you must find a hose now. Then continue and talk to the lady at the fried dough stand. Take the formula she gives you to the Apothecary. Go to the top left and click on the gray machine. You need some ingredients for your formula. Pick up the bottles of hydrochloric acid and sodium hydroxide from the top left shelf, then click on the machine.
names in this picture on Wikipedia.
This part's fun. Use the gun to break the molecules apart (aim mouse + click to shoot), into little halves. Then, shoot the halves to push them together. When two halves hit each other, they'll stick if they're a similar color (so blue goes to blue and yellow to yellow). When all of them are done, you have salt! Run down and give it to the apothecary. Ignore the apothecary's scary warning about the carnival. Go back to the machine.
Pick up both the purple and blue bottles (fructose and glucose) from the shelves to the right and
click on the machine. Do the same thing as last time. This time purple-spiky-thing goes to purple-spiky-thing as well as blue to blue. You have sugar now!
Pick up both the purple and blue bottles (fructose and glucose) from the shelves to the right and
click on the machine. Do the same thing as last time. This time purple-spiky-thing goes to purple-spiky-thing as well as blue to blue. You have sugar now!
Evening
Exit the store and go left, into Honest Gabe's Auto Repair. Ask him for a Radiator Hose, the go right and jump up to grab it off the shelf. Take it back to the guy at the duck stand. Then give the sugar to the woman at the fried dough stand. Run right, to the next area (Carnival Rides). The guy at the Ferris Wheel will enlist your help. Run all the way right, to the next area. Right below the giant head is the lever he wants! Grab it and go back then give it to him. Suddenly, it will become afternoon, and the creepy carnival begins...
Go to the left of the Carnival and click on the ducks. Soon you'll find that the game is impossible to win! Go right and talk to the crowd around the balloon pop stand. The darts are so blunt that they won't even pop a balloon! Jump your way up to the ledge and walk left, past the mirror maze, and talk to the people there. The weight guesser will be right again! We can't let these cheaters beat us!
Go to the left of the Carnival and click on the ducks. Soon you'll find that the game is impossible to win! Go right and talk to the crowd around the balloon pop stand. The darts are so blunt that they won't even pop a balloon! Jump your way up to the ledge and walk left, past the mirror maze, and talk to the people there. The weight guesser will be right again! We can't let these cheaters beat us!
Duck Game Switch
Run all the way left to the Apothecary and click on the yellow box in front of the desk. You'll collect some osmium -- plenty heavy but pretty small. Then exit and go left, into the auto shop, and use the machine in the left to sharpen the dart. Run right and play the balloon game. As prize, you get.... drumroll... a sponsored plastic cup.
Return to the weight guesser. Your prize is... a super bouncy ball! Just what I always wanted. Run right and drop off the ledge. Go all the way right to Carnival Rides and continue until you reach the Test Your Weight game. USE the bouncy-ball to slip it under the pad, then ask to play the game. Your strength is off the charts!.... not really. Go left. Uh-oh, those kids are stuck on the Ferris wheel!
Return to the weight guesser. Your prize is... a super bouncy ball! Just what I always wanted. Run right and drop off the ledge. Go all the way right to Carnival Rides and continue until you reach the Test Your Weight game. USE the bouncy-ball to slip it under the pad, then ask to play the game. Your strength is off the charts!.... not really. Go left. Uh-oh, those kids are stuck on the Ferris wheel!
Go left and talk to the woman at the fried dough stand. She'll give you some DELICIOUS fry oil! Nice and greasy, the way I like it. Take it back to the Ferris wheel to grease it and the kids will be free. Next, they run into the Tunnel of Love. Follow them there... The woman will stop you and inform you about their 'strict hands-to-yourself' policy. Uh-huh... gotcha :). Run right and into the Haunted Mansion. Ignoring the completely normal flapping doors, climb the stairs to the top floor. Jump up the shelf and collect the black lightbulbs, then go grab yourself a nice bug mask. Exit, go left, and enter the Tunnel. That'll give them the scare of their lives. |
What's happening? All the carnies are going into the woods. Go all the way right, past the giant head. This part of the woods is confusing. You'll find something on the ground that doesn't belong there, like a balloon or French fries or a bottle. If it's on the left side, then go left; if the item is on the right side, go right. Finally you'll reach all of the carnies. Wait, why are their eyes rolling? That mysterious guy is talking some nonsense about becoming your true self... GAAAH! They're all transforming into.... MONSTERS!! GAAAAHAAHAAAHHAHAHHHH!!!! Go on, get out of there as fast as you can! (gasp, pant, wheeze)...
Night
Back at the carnival, the boy suggests finding Ringmaster Raven. Hmm.... anyway, follow him. To avoid the monster blocking the way, jump on top of the radioactive waste barrel next to the Haunted House and then jump over it. Jump over the next monster and go left. Enter the tent. The ringmaster suggests a formula that the Ferris wheel operator had. Go right, jump over the small monster again, and meet the boy at the Ferris wheel. Equip the hammer, then press SPACEBAR to knock the dude down and out cold.
Pick up the ticket, which references the duck game. Run left, jump over the monster, and go left. GAAH! What's happened to the fried dough lady?! Continue to the ducks and USE the black light. It'll equip with your flashlight, and this time the ducks are marked in colors. Hold the mouse down, then swipe over a green duck, then orange one, then red, then yellow. To avoid hitting the wrong ones, I wait until the one I want kind of swims away from the rest. When you've got them all, the formula will be C11H17N2NaO2S.
Pick up the ticket, which references the duck game. Run left, jump over the monster, and go left. GAAH! What's happened to the fried dough lady?! Continue to the ducks and USE the black light. It'll equip with your flashlight, and this time the ducks are marked in colors. Hold the mouse down, then swipe over a green duck, then orange one, then red, then yellow. To avoid hitting the wrong ones, I wait until the one I want kind of swims away from the rest. When you've got them all, the formula will be C11H17N2NaO2S.
To the Apothecary! But no, it's closed. Enter the auto shop. Click the green down button on the right, then jump onto the right side lift. Click the red up button, then enter the vent. Run left along the translucent pipe, jump up the bend, then continue left. You're in the Apothecary, but can't get in! Click the vent to remove it and then click on the newspapers in turn to remove them. Looks like 'Bird Boy' is someone important to the story...
Climb to the top left of the building and jump off right. Grab the yellow bromopentane, red sodium sulfidosodium, and blue ethylmalonic ester. Do the same thing as before for these molecules. Now you have sodium thiopental, also known as 'truth serum'.
Climb to the top left of the building and jump off right. Grab the yellow bromopentane, red sodium sulfidosodium, and blue ethylmalonic ester. Do the same thing as before for these molecules. Now you have sodium thiopental, also known as 'truth serum'.
Exit and run back to the circus tent. Oh no... Edgar is one of them! Ringmaster Raven is actually Bird Boy! To make Edgar remember you, USE the fried dough. Now you're free. Raven, driven mad at being driven out of the town, has turned to using sodium thiopental to turn people into monsters like him and keep them as pets! Follow him into the Mirror Maze.
He'll be hiding behind a mirror in each of the little mirror clusters. Equip the hammer and walk in front of the mirror where you saw him last. Press the SPACEBAR to knock it out and Raven will go to a different hiding place. This will happen three more times. Since the maze is so... well... confusing, I recommend going down to the bottom floor each time after he moves, then jumping up to where he is now.
He'll be hiding behind a mirror in each of the little mirror clusters. Equip the hammer and walk in front of the mirror where you saw him last. Press the SPACEBAR to knock it out and Raven will go to a different hiding place. This will happen three more times. Since the maze is so... well... confusing, I recommend going down to the bottom floor each time after he moves, then jumping up to where he is now.
Duck Game Online
The fourth time, you'll enter the mirror and use the sodium thiopental on him. You've stopped the avian menace! Let's see... first he's Bird Boy... then Ringmaster Raven... then... Circus Chicken!
The mayor and his wife seem more interested in the carnival than the monstrous disaster, but hopefully they've learned their lesson. The circus has packed up and zoomed away, the medallion has been won... but if you're a Member, then the show's not over yet.
The mayor and his wife seem more interested in the carnival than the monstrous disaster, but hopefully they've learned their lesson. The circus has packed up and zoomed away, the medallion has been won... but if you're a Member, then the show's not over yet.
Members-only Apothecary Rescue Quest
Dr. Dan, the apothecary, is missing! Run right and enter the woods. He will act strange and run off; follow him! Jump onto the roller-coaster track and walk right. Jump up and left, to the next track. Go left, jump up to the sign, and jump right, to the yellow flag. Jump up to the next yellow flag, then go right and drop down. Oh great, Dan is a monster... but he has a formula for the cure! This one has strange ingredients, though.
Wild Mushroom ExtractJump to the branch and jump up, to the top of the tree. Jump off to the right and fall to the ground. Go left and click on the mushrooms. That's one down, two to go. | Pickle JuiceGo all the way left to the auto shop and jump to the leftmost shelf. There's a convenient jar of pickes... | Cola Soft DrinkTo the Apothecary! Go left, click on a soda. |
Go to the molecule machine and do the same thing to create Chemical X. Return to the woods and give it to Dr. Dan. Darn that diet soda, he's become even worse! But then the townspeople will deliver a sappy inspirational talk and Dr. Dan will be free. After that, you can use Chemical X to become a monster anytime you want (it wears off when you leave the room). Happy common-room-raiding!
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