Zomberry Island
Poptropica Zomberry Fuse Box Code
One by one, the citizens of Eastman are mutating into something horrible. Now, the city is quarantined, the survivors are trapped, and ghouls prowl the streets. No one knows how the zombie outbreak began... but how it ends is up to you!
Throughout Zomberry Island, the zomberries are referred to as simply 'zombies.' In Charlie and the Chocolate Factory Island, when Violet Beauregarde chewed Willy Wonka's chewing gum she turned purple and swelled up, causing her to closely resemble a Zomberry. Zomberry Island may be a spoof of a video game Dead Rising.
Before you Begin...
The story behind the island. Get it as a hi-res PDF on the Downloads page!
Poptropica Cheats for Zomberry Island
Whoa, looks like nighttime. Walk left and talk to the woman by the movie theater, whose husband couldn't get out of the main city before they closed the tunnel... what tunnel? Run left and talk to the cops standing next to the Fort Savini Tunnel, which has been blocked by a school bus and anything else they could find. The old guy, three days from retirement, gets you as his replacement for entering the tunnel. Uh-oh, it looks like this vacation is about to round a gruesome turn... Talk to the chief and he will tell you what to do, but first, he'll give you background: Dr. Romero was working on a cure for zombieness brought on by eating poisoned berries (as the introductory comics above show you), but they've lost touch with him. You have to enter the zombie quarantine zone and find Romero or his research, which is on his cellphone. He'll give you a notebook to keep track of clues which also has Romero's contact info on it, and a flashlight. What are you waiting for? Grab your flashlight and enter the city!
Oooh, dark. Turn on your flashlight by pressing the spacebar and walk left, keeping the light in front of you. Drop off the schoolbus and jump over the rotting bananas -- someone must have been in a hurry to leave -- and onto the truck. Hey, a zombie! It can't see you, though; neither can it hear you. If you shine a light on it, it'll stop and appear irritated; but your flashlight isn't powerful enough to really drive it away. Thankfully, the zombies aren't too bright... so you can just go up and jump over it. The only way a zombie knows you're there and starts to chase you is when you're directly in front of it and on the same platform as it, maybe just when the zombie has come into view from the side of the screen. All that happens when they touch is you get pushed back and are momentarily stunned, and they're pretty slow anyway. Dumb creatures!
So jump over that one and drop down left, onto the car. Jump past the one below you and onto the FeedUp truck. Jump to the top of the truck and jump past this zombie, dropping down off the truck at the left. I find it helpful to shine a light at the zombie, which stops it as long as you're shining the light on it. Walk to the double car pile and click on the top car to notice that someone left the dash lights on. It seems like everyone left in a huge hurry... jump onto the pile and drop left, to the taxi. Jump over the zombie to your left and grab the car keys under the truck. Looks like it's for a 'Dorf Bean' car, whatever that means. Jump onto the truck and head left, jumping over the next zombie. Run left and climb onto the car transport truck. Ah-ha! There's the car we want! Click on the green car and use the car keys to get in. Turn on the headlights and hop out... AAAH! There's a whole mob of zombies blocking the way out of the tunnel! We need to drive them off somehow, and the flashlight you're holding isn't going to cut it. Get behind the car and click on the little red lever under your feet, as shown in the picture above (it's in the bottom right of the lit area). That'll lower the car, bringing the lights on them and driving them off, so you are free to enter the city.
Now we're in! Walk left and look above you: you'll see the same guy as the one in the introductory comic strip and his toolbox, but he can't be reached because he's blocked on all sides. Never mind him, though, we just need his lunchbox. Walk left, jumping to the platform above when you get to the left edge of it. Walk left and use the blocks to jump to the platform above. Walk right and use these blocks to jump up again. Walk all the way right and jump to the top platform. Hop into the crane cab and use your mouse to bring the arm to the platform that the lunchbox is on (it's on the bottom floor.) Click on the platform to pick it up, then move it all the way to the top and place it in the empty space in the middle of the top floor. Then click the CLOSE button at the top of the screen and jump out of the cab to the left so that your jump over the pile of blocks and bricks next to the lunchbox. Click on the lunchbox and move the sandwich out of the way... anyone hungry? to reveal the corner of a purple card. Click on it to take out a subway pass and then hop to the ground. Go left, jumping over the zombie in your way. Walk past the subway and into the Berry Delicious Smoothie Shop. Didn't the zombie apocalypse start with berries? Walk right and grab a pamphlet; it tells you where their berries are imported from. Hmm, not much else interesting here... leave the shop, walk right to the subway and enter.
The Apartments
Go down the stairs, hop over the three zombies, use your subway pass to open the area ahead, then go to the area to the left. Walk left, click on the lightbulb above you to grab it, jump over the zombie there and continue left. Hop off the platform, jump over the zombie when he's facing right and click on the rock in front of the subway car to move it forward. That's all to do now, we dont't actually want to continue to the wharf. Come back to the Financial District now and run all the way left. Go left, to Shady Side apartments. Jump over the zombie and walk left, to the fuse box. Click on it and flip these switches: bottom-left, top-right, top-middle, bottom-right. The middle column should be all green when you finish, giving you a zombie-free path to the roof. Jump from here to the middle of the apartment building. Jump up along the column of lit windows and enter the door to your left on the roof to enter the apartment lobby. Walk left and jump over the stairs to the door there, and enter. This is Romero's apartment! FYI, the name Romero is based on the film director George Romero, the one who started the zombie movie craze in the first place.
Look around here for a while. It looks like Romero had a major obsession with fruit! We know that infected fruit is what causes zombieness from the introductory comics, so he must have been trying to get to the root of the problem. Walk left from the door and click on the sticky note on the computer monitor to pick it up; it has a username and password written on it. Leave this room and walk right, dropping down the staircase. Walk right, jump over these stairs, and enter room 5, Joe Puddy's apartment. | Walk right, jump up, and grab the Bolt Cutters. Joe Puddy was the star of the introductory comic strip, the construction man who was being pressured to eat fruit by the rest of his community, which is obsessed with fruit. Look where it got them! Drop off left, run to the other end of the apartment, and grab the note stuck to the fridge. It's his diet plan, composed mostly of fruit. Run out and drop down the stairs to the left. Enter apartment 1, the Gamer's apartment. | The Gamer Dude looks like the only lively person here! Walk right and click on his trash can. Sift through it to the bottom, where you'll find a Valley Rain soda label. Hey, that looks like it has fruit -- but the gamer's not a zombie. Keep going and grab the camera past the guy. Talk to the gamer and he'll tell you he's surviving the apocalypse on nothing but Valley Rain soda, Cheese Curls, and video games -- lots of them. Eat hearty! |
Click on the screen to play the game he's playing: it's called Terror in the Garden. Play it now to get practice, you'll need it later. The objective is to rapidly click while pointing at a zombie-fruit to exterminate that one. You get ten points for each one killed and it gets harder every hundred points, with more fruit. If the screen is flashing red, some fruit are very close to you and you have to shoot them. The game ends when a fruit gets too close to you. The bar on top shows how far you are to winning, and your score is displayed in the top left. After some time playing that, open your clues notebook to reveal information about these three people you investigated. Read through it carefully, and you'll find the Universal Video Game Cheat Code: up, up, down, down, left, right, left, right, B, A, start. Maybe it'll come in handy for that video game... Leave these apartments, jump off the roof, and run left. Go past the cemetery with the suspicious tunnel in a pit... I wonder what's there? and past the 145 house, to Chinatown.
Finding Romero
Run left, past the Wok and a Hard Place and into the Karaoke Bar. Walk right and jump to the stage. Talk to the lady there and she'll ask you t clear the dance floor of the zombies. Run all the way right of the stage and look right. There's a zombie under the disco ball, so aim your flashlight at the ball to scare it off. Now you can go there and click on the disco lights control to activate the disco floor! The zombies will start running off the floor... maybe they can't dance? Talk to the girl on the stage and she'll tell you that she doesn't know why she didn't become a zombie. Pick up the receipt for Fred's Fruit from the table she was standing in front of -- hey, it looks like she does eat fruit. Maybe it's only a certain kind of fruit that causes zombieness? Anyway, look through her file in your notebook. Then switch to Romero's page to get a username and password. Click on the laptop she left running and click on Find My Phone. Input that username ('doctor') and password ('awesome') to find Romero's phone. It'll show you a labeled map of Eastman, then locate his phone... in an UNDERGROUND BUNKER?! Click on the Unlock button to open the bunker and click on the top left button to print out a map to the phone. Then leave the bar and take out the map. *sigh* Well, I never though it would be easy in the first place...
On this map, yellow rectangles are doors/entrances and orange rectangles are passages. Walk to the right of the bar, just above the orange rectangle on the map and under the chain of lights. Actually, there are a bunch of zombies here... so jump on top of the chain of lights and use the lightbulb in your inventory to replace the bad lamp in the chain, turning on the other lights and dispersing the zombie crowd. Jump down and enter the manhole; you'll find yourself on top of a subway car now. Walk left and enter the train, then run all the way right. Click on the control panel to the right to run the train all the way to the right, then turn around and turn on the lights by clicking on the other panel. Run left and get out of the train. Climb up the ladder there and jump off right. There'll be some graffiti there labeling the secret bunker... way to keep it a secret. Click on the bunker and wait... AAAAH! ZOMBIES! Screaming, you run inside and slam the door shut.
The Blueberries
Run left and drop off. At the bottom left of the bunker, click on the phone and dial 555-3946, Romero's cell phone. It's ringing! Run right and there's a zombie in the cage... Dr. Romero?! Pick up his phone and the receipt he dropped. Poor Romero... get to his phone and play all four videos to learn what's been happening. So, the cause of the zombie outbreak has been ingesting fruit infected by a pesticide... but which one? Run left to the chart to find out. Use your clues notebook to put an X under the fruit that the person on the left ate. Your final chart should look like the one to the right. So the blueberries are the culprit! And now the coffee machine will randomly start spouting coffee! Run left, grab the cup, then make your way to the top left of the bunker and exit. You're on Park Drive now, in the pit under the cemetery. So that's where it leads! Jump out left before the zombie gets to you (he's really close) and run left, to Chinatown. Run left until you get to the gate in front of the Wharf, then use those handy Bolt Cutters to open it and get in.
This place is just crawling with zombies, so you'll have to be careful as you run right. Try to stay above the ground, but still near it. Stop when you reach the sign marked 'DO NOT OPEN UNTIL 2000' and click on it to open the box. Enter it and you'll find yourself in the survivalist's bunker. Go right and talk to him... it looks like he's hiding here to protect himself from a cyber-apocalypse: the Y2K bug. Talk to him and he'll promise to shine a spotlight, letting you reach the shipping containers you want safely. Give him the coffee and he'll give you a key card to the wharf control system. Now get outside and jump to the top of the box, where the crazy dude is holding a spotlight for you. Now go into your items and equip your camera. Here's how it works: shortly after you click on the orange camera button in the bottom left, the camera illuminates the whole scene around you in a brilliant flash lasting three seconds and also paralyzes all nearby zombies. Jump left, to the blue container. Jump up so you're standing on it, then walk left and jump, to the blue platform of the other stack. Jump up to the handles and then jump up to the top of the box. Jump right and onto the green box. Once at the top, jump right and onto the crane arm. Run right along the arm by jumping from platform to platform (the platforms hang from the arm of the crane.) Use your flashlight to look around periodically. At the end, you'll be at the crane cab.
Use your key card to get in and click on CARGO to sort the list alphabetically by their cargo. Click on BLUEBERRIES, about halfway down the list, and remember the row/space: 73 G. Now what you have to do is move the hook using your mouse out of the way of the stacks that have three containers in them. The rows will come towards you, then disappear, to advance to the next row. Dodge the three-high stacks until you reach Row 73, where you can click on the 73G compartment (it's about halfway between the middle and the right side.) This will unload the blueberries compartment and you can drop off the cab to the right. Enter the compartment. AAAH! There's a crazy giant zombie running around here! Looks like someone had too much fruit. You can stop him by flashing your camera, then click on a pile of blueberries to grab a sample.
Leave the compartment and run left to exit the wharf. Run right, past Chinatown, and into the pit under the cemetery. Enter the door to the bunker and drop off the platform to the right. Run right to the complex machine there and use your blueberries to activate the machine. Turn the crank until the bar up there is full all the way, then grab the medical gun. Use it to cure Romero... it works! Now we just have to make enough to cure the rest of the population. But it looks like those zombies have other plans... they're trying to break down the door! Jump from the crates to your left to the top floor. Click on the boards to block the door, then come back down and turn the crank to continue processing. Hurry, the zombies are attacking the door! Turn the crank as fast as possible, then grab the antidote gun. Hey, that coward Romero is locking himself in the cell, leaving everything up to you! Now you'll enter a mini-game similar to the video game you played in the Gamer Guy's apartment. You have to aim and click to launch a drop of the antidote. You need more than one shot to cure a person, though, so you should press and hold the mouse button down. When zombies are cured, they'll turn from the sickly purple color to a color of human skin. Finally, you've cured everyone! And here comes Samuel Brains, the owner of the Berry Delicious Smoothie shop, the store that cause the outbreak in the first place! He'll offer everyone free coupons for smoothies as a prize for stopping the apocalypse. Hah! I'll take the island medallion and be on my way, sucker. Or will I?..
Members-Only Bonus Quest
Hey, how did that guy from the wharf survive over 13 years in a bunker? He'll reply, 'Rats!' No, he doesn't drink rats, he's being carried away by zombie-infected rats! When the blueberry sludge was flushed down the drain, it contaminated the city's water supply and could trigger an even more serious zombie outbreak! We've got to do something about this, and Romero has an idea: dump the super-strong zombie antidote into each of the three pumps feeding the city's water supply. Simple enough, right? No. Jump up to the top of the stacks of fruit crates, then jump off left. Exit the bunker, walk left and enter the sewers through the manhole there. Hey, zombie rats! In this sewer maze, you have to jump around the rats as you try to find all three pumps. Follow these steps:
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Poptropica Zomberry Walkthrough Switch Pad
- Go right past the mansion, the dog lady, and the two adventurers, and you will find a $5 bill in the last tree at the right.
- Return to the General Store and buy a sports drink.
- Go back to the thirsty gardener and give him the drink, and get his garden shears (hedge trimmer). Take them and go left, past Main Street to the Cliff Park.
- Cliff Park and the Kite Store
- Go left past the balloon chairs and give the hang glider woman a push.
- Use the shears to cut loose the hot air balloon, and you get some nylon rope. Go back to Main Street.
- Get the free use of the KiteSurfer X-250 by showing the nylon rope.
- Take it back to Cliff Park and launch it at the far left rocks.
- After you ski for awhile, the evil Gretchen Grimlock shoots the kite with a flare gun, leaving you to drown. You are rescued by a helicopter from Mews
- Mews Mansion
- Recovering at the mansion, you are visited by Mews, who wants to help you on your quest. Drink the rest of your medicine and follow him downstairs.
- In the Museum, review the 5 cryptids. One, the giant squid, is confirmed, and you are to seek proof of the other four at locations around the globe.
- Exit the house and go right to the heliport to begin your hunt.
- Loch Ness (Nessie)
- The ticket counter for the Rowboat and Submarine is closed, but you can view the loch from the hill above, using the binocular telescope.
- Help the man whose truck is stuck : let some air out of the tires to lower it. He will give you his Digital Camera. Continue right to the Pub.
- In the Pub, pick up the book of matches from the bar.
- Play darts against the players there. If you win, you get a Rowboat Ticket. (to throw, aim at the center and 'pull back' -- lower your dart -- between 1/2 and 3/4 of the way to the dartboard edge, then release)
- Go left and take the Rowboat ride, and get a photo of some 'humps' in the water. You can now return to the Mews Mansion, but to save travel, you can continue on to the next site, the Himalayas.
- Himalayas (Yeti / Bigfoot)
- Since initially you can get no guide, climb left up the mountain until you meet a Sherpa.
- With the Sherpa, climb the mountain using the Rope Anchors. As you go up, you must tie off the anchor and wait for the Sherpa to catch up. (Even if you don't slip, the play is extremely glitchy.)
- At the mountain-top monastery, go in and talk to the head monk. He will not give you the Yeti scalp, but does give you a lantern.
- Leaving, climb the mountain at left, and meet a monk who will challenge you to a simple game of Hunt The Yeti (fox and hounds), which you must win to go further.
- Go down the path and up farther left, and find the Yeti Footprint. Take a photo, then go back down across the rope bridge to return to the helicopter. The next stop is Puerto Rico.
- Puerto Rico (Chupacabra)
- Meet the goat herder, who rescues another of Gretchen's victims from a tree. He offers to let you use his jeep to drive around the countryside.
- In the jeep, drive up the road to the first 'star' (middle right) on the map. This is the herder's brother, who shows you some fur on his barbed wire, supposedly from the chupacabra. Collect it from the fence.
- The rest of the path takes you through fences, streams, and herds of goats.
- If you continue to drive to the other stars, you can find Bolt Cutters at the upper left star (climb the springy poles). You will get information from other locals about the habits of the chupacabra, and find a likely capture location, Snaggletooth Rock (the center star). But these are not required and you must return later anyway. Drive back to the copter and go to New Jersey.
- New Jersey (Jersey Devil)
- At a gas station in a wooded area near the interstate, enter the restroom to find evidence of the Jersey Devil. Writing on the wall outside and inside gives you clues.
* If you collected the bolt cutters at Puerto Rico, you can open the dumpster at the gas station. Inside is the removed toilet door. When placed next to the other door, it gives complete (if roundabout) directions to the house in the forest : right, left, left, right, right, right, left, left.- As it is dark in the woods, use the Matches to light your Lantern.
- Hop on the motorcycle parked nearby and drive into the woods. Use your directions (or just take the first right, and then left, then right and left again, then again). This brings you to a cul-de-sac where you park and Look Around.
- Walk up the path to the deserted house. Climb the stairs and push the dresser over to reach the attic, where sounds are being made. You find that it is only a raccoon. Pick up the Grappling Hook near the barrel.
- As you leave, the Jersey Devil appears in the window! Unfortunately, you never get a photo. Go outside, where the Devil has a nest in a tall tree.
- Use the grapple to reach the nest and recover pieces of egg shells from the nest. You now have evidence on all 4 creatures, so return to Mews.
- Mews Museum Laboratory
- Unfortunately, the Nessie photo is only tires in the water, but there is a suspicious shadowy form in the background. The photo of the Yeti footprint is only a snowboot mark. And using the DNA analyzer shows the Chupacabra fur is just a coyote. But you do confirm one of the four : the Egg Shells are definitive proof of the unknown DNA of the Jersey Devil. You have to return to Loch Ness and to Puerto Rico.
- Loch Ness 2 (Nessie)
- Confront the Rowboat guide about the fake photo. He leaves you the boat.
- Return to the pub for more conversation and more darts, this time for a Submarine ticket.
- Take the Submarine tour, stopping to get a photo of a 'Nessie' on the bottom. It looks suspiciously like a hoax.
- Back at the pub, the players confirm the hoax, but the first dart player returns for a rematch. When you win, he refuses to give you anything. But the bartender gives you a Pennywhistle that is rumored to attract Nessie.
- Return to the Rowboat and go left, then farther left into a small cove.
- Blow the pennywhistle and a huge Nessie will emerge from the water!
- Take a photo and return to the copter. (You can return later to show up the haughty dart player and display your photo.)
- Puerto Rico 2 (Chupacabra)
- In your absence, the goat herder has decided to catch the Chupacabra. Take his jeep to his brother's house again, where he suggests you use the jeep to corral three spotted goats into the rocks at Snaggletooth Rock (center star on map) as bait for the chupacabra.
- Drive over, and steer around the three spotted goats until they are all between the rocks. Get out and meet the goat herder, who has a plan.
- After a short wait, his 'trap' succeeds, and the Chupacabra is in a locked and chained box. Unfortunately, as you push it toward the truck, the box bursts open, releasing the savage Chupacabra, who knocks you down and escapes!
- Fortunately, he has lost a tooth in the process, and you recover it. You can take the tooth and your Nessie photo back to Mews.
- Mews Museum Laboratory
- The photo and the tooth confirm both Nessie and the Chupacabra, leaving only the Yeti / Bigfoot unproven. But Mews has word of a sighting, so you fly the helicopter to the Pacific Northwest to investigate.
- Pacific Northwest (Bigfoot)
- You sight Bigfoot travelling on the ground through trees. Keep him in view from the helicopter as he moves, for about two or three minutes until he reaches some caves.
- You report to Mews, but Gretchen has bugged the com line, and swoops in using her own copter to trap Bigfoot in a cage. You have to fly in close to her to stop her.
- Jump from your copter to hers, avoiding the rotor blades. To stop her, you have to open her copter's gas tank, spilling out the fuel. Quickly jump down to the cage and use the shears to cut the connecting rope.
- You descend to the ground safely using the cage's parachute.
- Mews Museum (Finale)
- The existence of Bigfoot is finally confirmed, and you are the winner of the million-dollar prize. But Mews has had financial trouble and has no funds left to buy the cave site to use as a Bigfoot preserve. So you turn down the money. :-(
- But you have confirmed all the cryptids and win the Island Medallion
!
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