Poptropica Journey To Atlantis

Mission Atlantis Island

Mythology Island is Poptropica’s 12th island. It was released on April 1, 2010 for members and April 29, 2010 for non-members. It was re-released as a SUI (sound-updated island) with music and a bigger screen on April 25, 2014 for members and May 3, 2014 for everyone.; Common room: Midas’ Gym. A journey of infinite discovery awaits you in Poptropica Realms. Create a brand-new world, and then use the power of Svadilfari to shape it into any form you can dream. Explore randomly generated terrain.

You're shooting a high-budget underwater movie, when some strange creatures attack your vessel. It's a different world under the sea… but the ancient secret at the bottom of the ocean is beyond your wildest dreams.
This is the second island to be released in multiple 'episodes'. Scroll down for the full island guide!

Full Video Walkthrough

Scroll down for the full written guide.The Mission Atlantis video walkthrough is in multiple parts, one for each episode. Click the icons below to jump to each part, or click here for the full playlist on YouTube.

Written Guide

Episode 1

JourneyThat's for refusing me the key!
The director of a high-budget underwater movie (appropriately named 'Cam') has contacted you to film a scene -- how awesome! But there's a few things wrong: this guy has lost the key to his own sub, and his own crew doesn't trust him to use the sub anyway. Also the ship is called 'Medusa'.
Anyway, go to the topmost deck of the boat and talk to the man there. He won't give you the key! Use the railing to jump to the platform above him, and click on the bucket. It'll splash out and you collect the bucket. Drop down to the lowest deck and click on the squid. Your bucket will fill with ink; now go back to the platform above the man with the key. USE the bucket of ink, and the man will be blinded. Drop down and grab his key. Go to the left of the bottom deck and click on the lock.
What are you waiting for? Click on the sub. Click the mouse in the direction you want to move there. Go all the way down, and follow the yellow sea dragon. When it gets near the bottom, click it and keep your ship facing it for a few seconds. You have your first photo!
Go down and left until you get to an orange vent (see images below). Click on it once or twice, and the purple fish will swim to the bottom of the rock. Go down, click on the green one, go right, click on the purple one, go up, and click on the barreleye fish. That's your second photo!
Final cuttlefish positions
(Click to enlarge)
Now back up, go up, and do a sharp right. Go down-right until you see the stonefish. He's camera-shy, so back up into the cave and then you can photograph him.
Now go right and up, to the cuttlefish hideout. There's many red cuttlefish and a purple cuttlefish here, and there are red plants and purple plants here. You want to photograph the purple fish against the red plant. If you go too close to a plant, the fish hiding in it will go to the nearest unoccupied plant.
Imagine that the bottom three plants are an upside-down triangle. So, push the red fish out of the plant at the left, and push the purple fish into that plant. Push the red fish into the plant at the bottom of the triangle. Then float up -- there are two more plants are two more red fish here. Push the fish on the left out of the plant. Go down and push the purple fish out; it'll go up. Go up and right, and push the red fish out of the red plant. Then push the purple fish; it'll go into the plant to the right. This plant is red! Click on the fish to take a picture. Whew, so much work for one fish!
Go up and left, then go down at the first chance. Go left again, to the next area.
Go left and down, and float over the red fish. Carefully avoiding the purple sea urchins, go right and float over the other red fish (only go down when the vent stops blowing). Both are following you now. Go down-left and pick up the next fish in the same way. Go left, then up, and turn right at the fork. Go up, then turn right. Go all the way up, then go right, to where you started. Then go down-left again until you see the brown anglerfish. Take a picture. Now go back to the main area to the right.
Hey, look, a hydromedusa! (A hydromedusa is one stage in the life-cycle of a hydrozoan jellyfish). Sounds like just the kind of fish you'd like to meet! Follow it right to the next area. There it is, hovering over a deep chasm. Click on it to take a picture. Hey... what's that in the background? AHH! More of them! Hundreds more hydromedusae! They'll 'electrocute' your poor sub to shreds, and you'll plummet into the deep...
Finally you land on a ledge. Because of the water pressure (the amount of water above you -- even water has weight), you cannot float up. Hobble over to the right, and... hey, what are those purple lights...?
It's the lost city of Atlantis!

Episode 2

But how do you get in? Go right until you get to a purple glass column. Bash your vessel against it twice, and it'll crack open. Go inside. Now you're in the center of the fortress. Here, there are three exits that lead to the three main rooms of the fortress. There is also a huge orange-red circular door with three sea animals carved into it Each room has one of those animals. Now, go into the room below you.
You're in one of Poptropica's favorite pipe mazes. Look around until you spot two gray pieces with markings on them in the pipes. You have to get them out. Go to the top-right and you'll see a red button there. Starting from there, make a pipe from there to one of the artifact pieces (click a pipe section to rotate). Then click on the button. A pufferfish will be sucked in and go through the pipes, knocking the puzzle piece out! Repeat with the other piece, then make another path to the big tank at the left. The fish will get trapped in a force shield. Here's a diagram:
One down, two more to go. Now go to the top right of the area and go up through the passage, to the next scene. This room is full of doors that cannot be shattered. To open a door, you have to power the purple circle that's connected to it by a red wire. But how do you power the circles? With jellyfish.
Go up, and go left at the green sea grass. Go all the way left and stop; below you is a nest of hydromedusas. When you go down, one will start to follow you. You can lead it to a purple circle to activate the door it's connected to, but if you get too close you'll get shocked and if you let it out of your sight you'll have to go back. Instructions (scroll down for a diagram):Journey
  • Get a jellyfish, activate the first purple circle above the nest
  • Get another jellyfish, enter the door you just opened and activate the circle there.
  • Collect the puzzle piece.
  • Get another jellyfish, go to the first door you opened and activate the nearest circle there.
  • Enter the door you just opened and go left; collect another puzzle piece.
  • Get another jellyfish. Go up and then go right exactly straight. Activate the circle there.
  • Get another jellyfish and go to the last circle you activated. Go right, staying on the top side of the fork to avoid the electric eel. At the end, go down and left; activate this circle. Remember, even if the jellyfish or eel shocks you, the jellyfish will still stick around.
  • Get another jellyfish and go to the top-right. Enter the doors you just opened and go all the way right; activate the circle here. It'll open a door below the eel.
  • Get another jellyfish and go through the door you just opened. The top fork will be easier again. Go down and left; the jellyfish will follow you into the force field and become trapped.
(Follow the numbers in order in the diagram below). Now go all the way up to the top of the area and go up the passage to the next area... the shark area.AtlantisClick to zoom
Go up; a fish will go through a tiny hole. Smash into the glass there and go in. The fish will start following you. Go left and smash the next glass. Go left and get the puzzle piece. Back out and go all the way up, until you hit the platform. Go left and up. There will be two panes of glass to either side of you. Smash each one and take the fishes out from each. Then go up and left. Smash the glass near your right and enter, getting the fourth fish. Go back left and up. There's a silhouette of a SHARK above you!
We need to lure him out. Float in front of the glass to the right... the shark will start trying to break out! It'll attack the fish before it attacks you, though. Go down as fast as you can, in any direction (staying to the right works best). When you reach the absolute bottom of the area, go to the red tank in the center. The shark will try to follow you in but get stuck in the force field!
Now go back to where you found the shark. Go right across from there, and break the purple glass. Go right and collect the puzzle piece. Now go to the bottom left of the area and go down, back to the main area.
(See the detailed diagram to the right).
Hey, we're back in the main room! Click ASSEMBLE on the puzzle and arrange the puzzle. Now click on the glowing purple seat. Turn each ring of the puzzle piece until you see the smooth pattern: a small fish, then a bunch of larger fish behind it, then even more medium fish behind, then a big fish, and a huge fish all chasing each other.
Now you'll see some purple buttons. If you've been paying attention to similar markings around the fortress, these markings represent numbers. Click the numbers in order from smallest to largest (1-6) according to the following picture and the written one below.

Poptropica Journey To Atlantis Walkthrough

  1. bottom-left
  2. right
  3. left
  4. bottom-right
  5. top-left
  6. top-right
Suddenly, the door will become charged and spin around to admit your ship! Just as you're sucked into the purple void, an alien transmission appears...
I wonder where we're going... and I wonder if we'll be welcome there...
Throughout the rooms of the fortress, you can take pictures of six alien glyphs. These glyphs represent numbers in the alien language. Here they all are, for your convenience (click to zoom):

Episode 3

You start off deep in the heart of the ship, in front of the locked door. If you can't escape, then explore! Go down and right, to the next area. Whoa! Who is that transmission from? Anyway, keep going right and exit to the next area. Go all the way up, to the next area. Go up and around the large sphere, then go right to the switch. Press the green button and a charged green disk will fly out, which you can push.
Push it up, around the huge sphere, and then down through the gate at the far right. Push it into the green target on the bottom and suddenly, some some strange purple images will start flashing before your eyes. These aliens definitely look sinister.
The door you entered will close. Go up and press the red switch to open the other door, and leave. Go all the way left to the end of the area, then go down. This area will be lit up, showing ancient creatures such as trilobites, anglerfish, early reptiles, and some huge monster that (hopefully) doesn't exist anymore. Go all the way down and left, to the next area.
Click to zoom
Go up through the gate, and press the red switch to open the door. Go left through the door and press the green switch to get a charged disk. Push it right, through the door you just opened. Press the red switch again. Push the disk up, through the door, and stop it there. Now go up without the disk and then go all the way left; there'll be another red switch next to a green door. Press the switch and go down through the door, then go right; there's your disk! Get behind the disk and push it left, through the door you came through. Push it up, through the door by the switch. Then keep pushing it all the way to the top-right, where it'll slide into the disc reader. More images... this spaceship is old! A transmission about 'life support' will come. Sounds like the ship is preparing for something big!
Go all the way down and go back right, to the animals area. Go up. Uh oh... looks like the huge monster is alive and at large! Go right, past the broken cage, and all the way right. Go a little down, then as far left as you can. Go down again. The lights return, and... another switch! Press it to get the disk, then push the disk up. Push the disk hard into the hole to the right. The monster will pop out and eat it! Quickly pass the monster.
Press the red switch to the right, then go up through the newly opened doorway. Go left; you'll loop around back to the green switch. Press it to get another disc, then go back the way you just came. Press the red switch again, then push the disk down the open doorway. Push it into the disc reader -- more purple images! The ship has been wrecked here since the dinosaur times!
We meet again.
The small sphere comes to life! It'll ask you to find it... not the sphere, but the pilot. Go up, then left, making your way to the very bottom left of the scene so you can exit. A new door has opened! To reach it, go straight up, then all the way left. Now go up the door. Run right and jump your way up to the pilot. Talk to him. GAAH, he's dead! Steal his costume. But who's in charge of the ship? Click on the computer. You'll see all the images in order, and finally... the ship's gonna launch!
Drop down the way you came and enter your submarine. Reach the bottom any way you want; the doors open and close on a timer now. Go left to the area you started in. Click on the door. You'll be sucked out and teleported back onto the Medusa. Meanwhile the ship rises spectacularly and blasts through the stars, back home at last. Congratulations on cracking the mystery of Atlantis at last!
Did this last episode remind anyone of Sphere, by Michael Crichton? I loved that book, and this reminded me of it. Scroll down to read the comments!

Special thanks to the PHB.

Arrive on Mythology Island via the Poptropica blimp. Enter the Museum of Olympus (the brown building) and head right until you find the area with the statues. Find Poseidon’s statue and take the pinkStarfish off of it.

Then leave the museum and walk left to the sign labeled “Tree of Immortality.”

Golden Apple

Climb up the large tree until you find a satyr (half-human, half-goat). Because the tree is rather huge, it might take a while to find him, but he’ll be waiting for you. The satyr will tell you that nymphs have stolen his honey and have hidden his honey around the tree. You have 60seconds to race around the tree and collect 10 pots of honey for him.

Once you’ve done that, talk to the satyr again. A new secret path will appear. Climb up on it, and get to the tip of the branch with a golden fruit hanging on it. Pick the fruit off, jump down and grab the Golden Apple – the fruit of the gods.

Zeus’s Offer

The Greek god Zeus will descend from a sky of darkness and speak to you. When he leaves, a scroll will appear in the spot where he was just standing. Reach for the Sacred Items Scroll. Examine it to find out what you need to collect for Zeus and he will say he will give you immortality.

Leave the tree and you will see the goddess Athena. Talk to her, and she will tell you to look to the olive trees for help. Athena will tell you to talk to Hercules, but don’t bother. Hercules won’t help until something happens.

Pipe Tune

Afterwards, go right (past the Museum of Olympus) to the Grove of Temples and enter the temple of Apollo. Move right and take a Reed Pipe. Then jump up and talk to the statue holding a reed pipe – Euterpe, the Muse of music.

She will teach you a song, but you must prove to her that you are a worthy musician. To do that, she’ll play notes on the reed pipe and you must click on the exact same sequence of notes to imitate her. (It is different for every person.) If you are successful, you’ll learn the Pipe Tune which will help to later put Cerberus to sleep.

Drachma and Teleportation Mirror

Jump off the cliff to the right of the temple, and help clean off the graffiti on Hades’ Temple by clicking on the graffiti and scrubbing it clean by swiping with your mouse. Now talk to the kid in front of the temple and he will give you one golden Drachma.

Go inside the Temple of Poseidon and use the starfish from the museum as an offering. Suddenly the door will open. Go inside and go down the beach. There you will find Aphrodite, who will have you guess the names of assorted gods.

For your reference, here’s the list of gods in the order that Aphrodite asks you to guess them in:

  1. Ares
  2. Hermes
  3. Aphrodite
  4. Artemis
  5. Hestia

When that’s done, she gives you a Teleportation Mirror.

Hydra’s Scale

Dive into the water to the left of Aphrodite and go through the underwater maze. Collect bubbles on your way to regain oxygen (if you run out of oxygen, you need to start the maze over). Eventually you should arrive at the entrance of a cave with a sign outside. Enter it and fight the Hydra. To defeat the Hydra, just wait for it to strike, then jump on a head to knock it out.

Do this for every head until they all five are knocked out, then click on the defeated Hydra. You will obtain an item for Zeus’s list – the Hydra’s Scale.

Giant Pearl

Leave the Hydra’s Cave. Back underwater in Poseidon’s realm, there should be a giant clam near the cave that opens and closes with a giant pearl in it. This is one of the items you need to get for Zeus. Get all the oxygen bubbles you can, and eventually, you’ll get to the pearl.

Wait for it to open and swim in to take the Giant Pearl. You will now you have another sacred item.

Rare Flower

Head to the Garden of the Sphinx (left of the Tree of Immortality) and talk to the colorful Sphinx there. In her own mysterious riddle, she lets you know that you may take the flower if you will water it. Activate the aqueducts above the Sphinx by pulling the levers and lower the bridges until the water is flowing all the way down to the rose flower.

Once that’s done, take the Rare Flower and you will have another one of the sacred items Zeus needs.

Don’t forget to jump left above the Sphinx and grab the Pomegranates, which will come in handy later.

Ring from the Minotaur

To the left side of the Garden of the Sphinx is the entrance to the Minotaur’s maze. Play music using your reed pipe to open the door. Match your notes corresponding to the colors numbered in order on the door – blue, blue, green, yellow, yellow, red, blue, green.

Enter when the door opens, then walk around until you find the Minotaur. Talk to the him ask for his nose ring. He tells you that he only grants favors to those who can make it through the Labyrinth, so you’ll need to make it out of the maze without getting lost! Enter the Labyrinth through the entrance next to the Minotaur.

Upon entering, Athena will give you some magical thread to keep track of your movement. Here’s a map to show how you should navigate through the Minotaur’s maze:

Eventually as you go through the maze, you will run into someone who calls himself Pan. Pan advises you about the pillar next to him with the bones on it. Click on the pillar, which has 15 bones. The riddle tells you to take six bones away and still leave 10. To solve this, remove 6 of the bones so that the remaining bones spell out the word “TEN.” Keep progressing through the maze until you arrive at a poster board with an image of the Minotaur. It is on the wall and is full of holes on it.

Click on that to begin a challenge that will allow the you to access the exit door of the Labyrinth. Sneaky snakes will spring up from the holes, but to complete this challenge you need to click on the fast-moving red-eyed snake three times. Once that’s done, you will be able to exit the maze. Talk to the Minotaur to get another sacred item – Ring from the Minotaur. He will give it to you with a warning.

Whisker from Cerberus

How To Beat Atlantis Poptropica

You may have noticed the phrase “These pomegranates are to die for!” around Mythology Island. Well, in a way, they aren’t just talking about how awesome their pomegranate punch is – they’re also giving you a clue.

Head over to the Grove of Temples again and go into the temple of the god of the underworld – Hades, who specializes in deaths.

Use the pomegranates from the Garden of the Sphinx as an offering. The door to the Pit of Hades will open. Enter and jump all the way down the deep, dark zone. You will reappear at the River Styx at the bottom of the pit. You’re on a boat with the ferryman Charon, who can take you across.

When you’re ready, talk to him to begin the dangerous journey through the ominous green lake…

  • Avoid the falling stalactites by moving away from the general direction (left/center/right) they are falling at!
  • Duck away from the flaming skulls by crouching down low so they’ll miss your head!
  • Jump up high when you see a river monster heading towards you to get away from their attack!
  • Don’t use any items from the Poptropica Store, because it slows down movement. (If you’re willing to take that risk, then we recommend using the Minimizer item which makes it easier to avoid obstacles!)
  • Your main objective here is to stay on the boat and not fall into the river, long enough for Charon to have time to take you to the other side. If the game tells you that your soul was claimed by the River Styx, just try again until you succeed!

Once you reach land, use the Pipe Tune song by playing its notes on your reed pipe. For your reference, the order is blue, green, yellow, blue, red, and green. This puts the 3-headed Cerberus to sleep. Click on the restful doggie to obtain a Whisker from Cerberus – the last item you need for Zeus.

Go back to the Tree Base (tip: use your Touchscreen Mirror to teleport around the gods’ kingdoms) and talk to Athena. She will inform you, “I found something out about those items. Take a close look at those clues.” Assemble the five clues attached to the each of the sacred items, and it should form the sentence “Whoever wields the five sacred items will rule all of Poptropica!”

Zeus will appear and steal the sacred items from you. Talk to Athena again, and she urge you to talk to Hercules at Herc’s Hero Hut on Main Street. Inside the hut, to the right, Hercules will be lazily standing around.

Explain what’s going on, and he will finally agree to help. There’s not much time to lose!

Hercules’ Help

Use the Touchscreen Mirror to take Hercules to Poseidon’s Realm. Now back in the underwater maze, Hercules will use his mighty foot to strike down a rock, opening up entrance to Poseidon’s palace. Enter Poseidon’s Throne room, and ask the water god Poseidon for his help. You’ll receive Poseidon’s Trident.

Go back to the underwater maze out and speak to Hercules again. Using the mirror, teleport yourselves to Hades’ Realm. Click on the huge stone blocking the doorway to Hades’ throne room, and Hercules will push it away for you with ease. Inside Hades’ throne room, ask the god of the underworld for his help. You’ll get Hades’ Crown.

Go outside again and use the mirror to select the area with the lightning bolt on it. Hercules will use his strong muscles to smash the padlock away from the gate to Mount Olympus.

Now that you can enter, your character will see a little snake on the grass and freak out over it. Thinking it’s no big deal, Hercules will attempt to get rid of it. It turns out to be the furious snake-headed Medusa, who is so angry she turns Hercules into a stone statue. Walk right to the mountainous area and talk to the giant selling bags of wind at Aeolus’ Wind Wagon. Use your drachma to buy a Bag of Wind. Aeolus will give you a wind boost to get you flying higher up so you can reach Zeus’ throne by climbing up a little further.

Zeus: The Final Battle

Inside the dark throne room, walk around and light up all four statues of Zeus by walking up to them. When that happens, Zeus will challenge you to battle.

At this time, your character will use the powers of Hades’ crown and Poseidon’s trident combined. Here are some things you need to know about this final boss fight:

  • When Zeus is throwing his electric round mini-clouds, try to fly around him, or around the screen.
  • When Zeus throws his 8 lightning bolts, retreat and you can pass through the lightning.
  • When he is about to charge at you, get away from him as fast as possible, then return to rapidly shoot at him.
  • If you have only a few pink clouds left, retreat and recollect some pink clouds. If you lose all your pink clouds, you lose the battle. The pink clouds keep you in the air so you don’t fall off from flying around.
  • When Zeus has the white electrify power on him (when he’s throwing the electric miniclouds and/or about to charge) don’t shoot him; your shots will rebound on you.
  • Try not to touch Zeus in the battle, he hurts you in some way if you are too close to him.

Poptropica Journey To Atlantis Full

When you’ve successfully defeated Zeus, Athena will award you with the Mythology Island Medallion and credits to spend at the Poptropica Store! Congratulations, you have completed the Mythology Island quest!

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